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Credits: Helladen - Dash Script modern algebra - ATS Special Message Codes Script Vlue - Sleep Item Popup Script Casper Gaming - CSCA Light Effects Script Archeia, Car, rhyme, Evileagles, boldpaste, Yami, Neonblack - Luna Engine Scripts First seed material - Original Mack Tilesets mikie0100 - Window Skin Celianna - Nebula Parallax Songs Used: I3-Emotional - Beyond the Veil I3-Emotional - Eternal Promise Broken I3-Emotional - Murn for the Past I3-Emotional - Timeless JDB - Behind The Mirror (Bonus) JDB - Descry JDB - Hounted Mansion JDB - Outside Steps JDB - Waiting JDB Artist - Inspirational Vol.2 - 08 She Remained JDB Artist - Inspirational Vol.2 - 34 Facing Dead Composer/Musician JDB Artist Publisher DEGICA Co., LTD (C) 2012 ENTERBRAIN, INC artists Luna Engine Factory – Archeia and Caz Luna Engine Etrian – Archeia and rhyme Luna Engine EvilEagles Ys – EvilEagles Archeia and Kingdom Rise and Fall (For the shopkeeper image) Luna Engine Ffspiration – boldpaste programmers Luna Engine – Yami (Cuong Nguyen) CPBE Add-ons – Neonblack Etrian Unique Scripts - rhyme Special thanks: Darkperv - Testing Ninjamike28 - Testing Orbin - Testing Helena AKA mothbae - Dialogue fixing (as always C: ) (7hours this time) Developer ENTERBRAIN, INC Artist Celianna Publisher DEGICA Co. Fixed some slight bugs like typos and transfer events. Made menu simpler, additional credits added to game. It gave the impression that something entirely different killed the player. : - Added a death checker, no longer the player will be murdered minutes after he's supposed to. Game features: - Dark atmosphere accompanied by a dark story - Multiple endings based on choices made (make sure to collect all 4 diary flashbacks to unlock a post-credits cutscene!) - Stealthy gameplay surrounding a Fear system - Doesn't feature combat, character-driven - About 45-60 minutes length of gameplay Updates: : - Updated all facesets and some sprites (with the exception of Leyn) - Fixed bug where slashing at a crystal with 0 seals gives game over - fixed a certain npc chasing you before intended chase. It is part of the series of short stories which lead up to my final project. ![]() This psychological thriller takes place in the same universe as "The Crimson Mind", though the timelines vary. Join Unelma Cerdess as she wanders through the village while gradually uncovering the truth about its tragic fate. Press F5 for better Fullscreen F6 to adjust it Story: A peaceful, isolated village turns into one girl's nightmare as she awakens from her slumber to find herself separated from her beloved sister. ![]() If you want to help contribute to others, please join today Group. Resources here are designed to help people create the best games possible using RPG Maker. ![]() A feature that memorizes the decisions you make through the game and uses it in other games playing in the same universe. We are the Resource Makers of DA for RPG Maker VX and VX Ace, Enterbrain's most recent version of the RPG Maker series. A feature to let you fight back at some point. The feature list: - Item quick-select/use - Improved Panic System, Spawn system for the horrors that come for you. The Rework is here: Featuring extended story, gameplay, character backgrounds, updated graphics, added features. For Ace users, "button L" is "Q" on the keyboard by default, so if you create this using "L", I suggest keeping a mental note to set up a text command upon picking up the light source telling players that "Q" will turn off/put away the light source.This game is the second entry of a series of short-stories about different characters from the same world. When creating the button to turn off the event, depending on if you're using MV or Ace, your button layout may be different. Here is an image of how the command was set up! However, I'll explain how I have mine set up. Repeat for the "Y" variable, and then add a "Show Picture" event and set it up to where you're comfortable. For the control variables, set it up as follows:Ĭreate a "control variables" event - Variable -> single: 0001 layer X -> Operation "set" -> Operand: Game Data - "Player's Screen X" -> Character "Player's" - "Screen X" In the common event "Lantern On", build the event as follows. Here is an image showing how the script was built. In order to set this up, you may need to set it up in a common event. So you may only be able to access the light source through the menu, but with the right command set up, you can link a button to the command in order to turn it off. Without specific scripts, you're limited to what is used in the default program. The lantern is a source of light that makes it easier for your players to see in dark areas in the game, and could either be a lantern, candle, or a flashlight. Although there are differences with MV and Ace, I was able to set it up to where I'm fairly satisfied. I'd like to thank for showing me how they had theirs set up in RPG Maker MV. I'll do my best to explain it as simple as possible, and even present pictures on what was done. Hello everyone! I'm going to show you how to make a working lantern effect for anyone looking for a tutorial.
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